Wrack (2013)--Дата выхода: 11 ноября 2013 Жанр: Action (Shooter) / 3D / 1st Person Разработчик: Final Boss Entertainment Издатель: Final Boss Entertainment Язык интерфейса: Английский Язык озвучки: Отсутствует / Не требуется Язык субтитров: Английский Версия: 06.02.2014 [Steam Early Access] Тип издания: Неофициальный Системные требования: *Операционная система: Windows XP / Vista / 7 / 8 *Процессор: 2.0 Ггц *Оперативная память: 1 Гб *Видеокарта: 512 Мб *Место на жестком диске: 800 Мб Таблетка: Не требуется Описание: Wrack - олдскульный шутер в современной "обертке", представляющий из себя гибрид Borderlands и Doom с cell-shading графикой и толпами врагов на уровнях! Также следует отметить, что в игре имеется удобный редактор карт, кто имеет опыт создания карт в Doom, здесь разберутся без труда. Если Вы любите пострелять и Вас тянет к шутерам прошлого - не упустите возможность ознакомиться с данной игрой. Wrack, наверняка, Вас вернет в прошлое напоминая о знакомых коридорах, знаках радиации, зеленых лужицах...
Код: v06.02.2014: • Added a new level: E1L6'! This is the extra level for episode 1, and is accessed from E1L6 through a secret exit. • Added the Blast Guard! This is an artifact that makes rocket jumping much more viable. It is found on E1L6'. • Added a prototype of Giggordo, the E1L6' boss! No model or animation just yet, but the gameplay is there. • Added and reworked many of the E1L6 textures! They're now much more crisp and colorful. • Added some new trooper melee sounds. • Made some texturing and lighting tweaks to E1L6. • Updated the title sequence, along with the title screen. • Added several new items to the gallery. • Added the new QuakeAttack() AI script command, which works similarly to RadiusAttack(), but only affects objects on the ground. • Added several new sentry-related AI script commands. • Fixed a bug that prevented the "Restart" command from working properly in Time Attack/Score Attack mode. • Fixed a bug that would result in certain face actions being activated upon restoring a quicksave. • Fixed some aspect ratio issues when displaying a few images that take up the whole screen. • Fixed a bug that prevented the map convert tool from converting multiple maps at once. v20.01.2014: • Mods can now be submitted to Steam Workshop through WrackEd! They can be subscribed to and played through Wrack as well. • Workshop submissions (both maps and mods) can now be updated after publishing through WrackEd! • Wrack now automatically downloads updated versions of subscribed Workshop items. • Added new gib sound effects! Gibs now make sounds as they bounce off of things. • Added two new trooper death animations. • Updated the display name of numerous objects in the editor. • Added the "object shoots" face action activation type, which allows face actions to activated by shooting it. • Updated the map format to accomodate the new face action activation type. Older maps will need to be run through mapconvertMapConvert.exe • Added the GetVelocity() AI script command, which returns the object's current velocity. • Added new AI script commands for debugging mod development: AddOutputInt(), AddOutputBool(), AddOutputString(), and PrintOutput(). • Added some cutscenes to the right side of E1L6 to better clarify what the switches do. • Fixed a bug that prevented the railgunners from gibbing properly. • Fixed a bug that prevented leaderboard replays from being watched on leaderboards with multiple entries. • Fixed a bug that prevented the "enter" key binding from saving properly. • Separated the subscribed map/mod menus in Wrack. • Fixed a bug that prevented replacement textures in object spawned by spawners to not properly precache. • Fixed a bug that allowed you to quicksave during intermission. • Fixed a bug that prevented secrets from being re-findable after restarting a map in Time Attack/Score Attack. • Knockback from rockets is now affected by the Doomsphere. • Damage done to yourself from rockets is now affected by the Doomsphere. • Fixed a bug that caused colorized sections of text spanning multiple lines to mistakenly be reset on subsequent lines. v06.01.2014: • Arcturan troopers now have their own unique model! As a result, they're now further differentiated from the soldiers. • Added achievement graphics! All of the currently unlockable achievements now have graphics, with the rest to come soon. • Added some Arcturan gut gibs which spawn for both the soldiers and troopers. • Added more detail to the bazooka texture. • Greatly improved the spike ball texture. • Bloom mapped the lights on the supply crate projectile trap. • Gibs now cross over monster blocking planes. • Fixed an editor crash involving pasting objects and undo/redo. • Fixed an editor crash involving using undo while creating a prism. • Fixed a bug that caused Score Attack mode to mistakenly use your regular playthrough high score on a map, rather then your high score in Score Attack mode. v23.12.2013: • Added new supply crate traps! One is a bomb that explodes, and another is a projectile shooter which rises up and fires a bunch of shots in a ring. Crouch to avoid its attack! • Steam Workshop is now active! You can now browse submitted content published to it. • You can now submit your maps to Steam Workshop through WrackEd. • You can now browse and play subscribed Workshop maps through the "Workshop Content" menu. • Fixed a bug that allowed you to fall through the map on E1L2. • Fixed a crash involving using objects as stairs. • Objects can now be properly climbed like stairs. • The default selection in the "Choose Skill" menu is now the last skill setting you chose. • Fixed a bug that could cause some achievements to mistakenly unlock after loading a quicksave. • Removed episode 2/3 from the episode selection menu. v09.12.2013: • Completely remade the skyboxes! All of the existing skyboxes have been heavily updated, and E1L6 now has one of its own. • Added new specialized kill chain and kill combo graphics! • Added a new railgun trail graphic. • Added a new model for the box of rocket ammo. • Fixed a crash that could occur when exiting the storyboards. • Fixed a crash that randomly occurred after exiting the credits sequence. • Made a fix to prevent objects from being "double deleted", which would produce an error. • Optimized the calculation of the model outlines, which speeds up loading times. • Only replays made with the current release of Wrack can be played off of the leaderboard. • Fonts glyphs are now imported on a single texture, rather than individually. • Kerning values are generated automatically for fonts! Now, all that's supplied is a base kerning amount, and the rest is taken care of automatically. • Sped up font rendering. • You can now specify which font glyphs have kerning applied to them. • Sound objects now properly play their sounds after a quicksave is restored. • Fix a bug that reset the number of secrets on a map after restarting in Time Attack/Score Attack mode. • Protips can now be colorized to highlight certain keywords. • Added and tweaked a few protips. • Fixed a bug that mistakenly caused players riding moving faces to block their movement. • Fixed a bug that allowed bounce collision objects to slide past walls when colliding with corners. • Gibs now properly bounce off of sloped floors. • Made a couple of fixes so that moving faces (lifts, etc.) end at the proper distance upon reaching their desired distance. • Fixed some walls on E1L2 that barrels could travel behind. • Kill chains and kill combos can now be defined externally! Their own graphics can now be specified as well. • Added a "NARRATOR" speaker title to the narrator's lines. v03.12.2013: • Fixed a bug that allows Gnash to go outside of his arena. • Fixed a bug that mistakenly caused players riding moving faces to block their movement. • Fixed a bug that reset the number of secrets on a map when restarting in Time Attack/Score Attack mode. • ... and plenty more! v20.11.2013: • Fixes galore! - Numerous crashes and glitches have been fixed, including ones that allowed you to travel outside of the map. • Featured maps! - At least, we have featured maps! Two are fun speedrun maps, and another is a challenging map, for the few of you who think Wrack is too easy! • Gameplay improvements! - Wrack is now more fast-paced at all difficulty levels (except the last one). This affects Time Attack and Score Attack mode as well. • Font improvements! - Remade the main game font, and enlarged it slightly to make it easier to read. Speaker colors have also been updated. • ... and plenty more!
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